Stage Size: Medium
Side Blast Zones: Medium
Here we feature another stage returning all the way from Super Smash Bros. for the Nintendo 64 and styled from the original Donkey Kong Country. The rotating platforms are a shoutout to the Platform Perils level from the very same game. However, unlike the version of the stage in Super Smash Bros. and it's sequel, Melee... Project M's does not feature the Barrel Cannon that will shoot players out where the arrow is facing, so veteran players should keep this in mind.
One thing to remember about Kongo Jungle is that a great deal of this stage is slanted, so it changes the way that some of your moves will interact with your opponent. The way that platforms work can also benefit people who utilize them both offensively and defensively, so those who put the time in on the stage could come up with some creative extensions for combos and escapes. Sweetspotting the ledges can sometimes be difficult; however, to the benefit of those recovering below the ledge, the bottom of the main platform can be passed through, making getting back to the stage more ambiguous for the opponent to defend.