Pirate Ship
Stage Size: Large
Platforms: 2/3
Ceiling: High
Side Blast Zones: Medium
This is but one of the stages of which the people speak...and it's coming to you straight from The Legend of Zelda: The Wind Waker. Despite the underwhelming reaction to the cell shaded graphics, Wind Waker's style made it's way right into our hearts with great characters, a true sense of exploration, and one of the best stories in the franchise to date. Link and Tetra began and ended their adventure on the Pirate Ship, and we're more than happy to bring it back for this version of the timeline...whichever of the three it falls under.
Out on the high seas, there are plenty of things that can go wrong at any moment. Bombs can be flung from a number of watchtowers, and while they won't hit as hard as they used to, they still pack quite a punch. The ship can run aground when Nico stops paying attention, not to mention he's constantly trying to fling characters off the ship using the catapult. He may say they're Tetra's orders, but I won't believe it until the King of Red Lions shows up, maybe he'll save you from a fall while he's at it. Don't forget about the twisters, they'll send the ship flying above the clouds, but keep in mind; everything that goes up...must come down.